Commit 88b558be by Neo Turing

init

parents
################################################################################
# 此 .gitignore 文件已由 Microsoft(R) Visual Studio 自动创建。
################################################################################
/.vs
/EDSDKLib/Src/bin/Debug
/EDSDKLib/Src/obj/Debug
/Src/bin/Debug
/Src/obj/Debug
using EOSDigital.SDK;
using System.Threading;
namespace EOSDigital.API
{
internal sealed class ApiThread : STAThread
{
protected override void WaitForNotification()
{
lock (threadLock1)
{
while (block1 && IsRunning)
{
Monitor.Wait(threadLock1, 0);
lock (ExecLock)
{
CanonSDK.EdsGetEvent();
Monitor.Wait(ExecLock, 40);
}
}
block1 = true;
}
}
}
}
using System;
using System.IO;
using EOSDigital.SDK;
namespace EOSDigital.API
{
/// <summary>
/// A delegate for progress
/// </summary>
/// <param name="sender">The sender of this event</param>
/// <param name="progress">The progress. A value between 0 and 100</param>
public delegate void ProgressHandler(object sender, int progress);
/// <summary>
/// A delegate to pass a stream
/// </summary>
/// <param name="sender">The sender of this event</param>
/// <param name="img">An image embedded in a stream</param>
public delegate void LiveViewUpdate(Camera sender, Stream img);
/// <summary>
/// A delegate to report an available download
/// </summary>
/// <param name="sender">The sender of this event</param>
/// <param name="Info">The data for the download</param>
public delegate void DownloadHandler(Camera sender, DownloadInfo Info);
/// <summary>
/// A delegate for property changes
/// </summary>
/// <param name="sender">The sender of this event</param>
/// <param name="eventID">The property event ID</param>
/// <param name="propID">The property ID</param>
/// <param name="parameter">A parameter for additional information</param>
public delegate void PropertyChangeHandler(Camera sender, PropertyEventID eventID, PropertyID propID, int parameter);
/// <summary>
/// A delegate for camera state changes
/// </summary>
/// <param name="sender">The sender of this event</param>
/// <param name="eventID">The state event ID</param>
/// <param name="parameter">A parameter for additional information</param>
public delegate void StateChangeHandler(Camera sender, StateEventID eventID, int parameter);
/// <summary>
/// A delegate for property changes
/// </summary>
/// <param name="sender">The sender of this event</param>
/// <param name="eventID">The object event ID</param>
/// <param name="reference">A pointer to the object that has changed</param>
public delegate void ObjectChangeHandler(Camera sender, ObjectEventID eventID, IntPtr reference);
/// <summary>
/// A delegate to inform of an added camera
/// </summary>
/// <param name="sender">The sender of this event</param>
public delegate void CameraAddedHandler(CanonAPI sender);
/// <summary>
/// A delegate to inform of a change of a camera
/// </summary>
/// <param name="sender">The sender of this event</param>
public delegate void CameraUpdateHandler(Camera sender);
/// <summary>
/// A delegate to inform of SDK exceptions
/// </summary>
/// <param name="sender">The sender of this event</param>
/// <param name="ex">The SDK exception</param>
public delegate void SDKExceptionHandler(object sender, ErrorCode ex);
/// <summary>
/// A delegate to inform of exceptions
/// </summary>
/// <param name="sender">The sender of this event</param>
/// <param name="ex">The exception</param>
public delegate void GeneralExceptionHandler(object sender, Exception ex);
}
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{29A4AE92-DECF-4EDE-849F-4295FFA48209}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>EDSDKLib</RootNamespace>
<AssemblyName>EDSDKLib</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Drawing" />
</ItemGroup>
<ItemGroup>
<Compile Include="API\Base\Camera.cs" />
<Compile Include="API\Base\CanonAPI.cs" />
<Compile Include="API\Helper\ApiThread.cs" />
<Compile Include="API\Helper\CameraValue.cs" />
<Compile Include="API\Helper\Delegates.cs" />
<Compile Include="API\Helper\ExceptionHandling.cs" />
<Compile Include="API\Helper\IO.cs" />
<Compile Include="API\Helper\STAThread.cs" />
<Compile Include="API\Helper\ValueCollections.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="SDK\SDKDelegates.cs" />
<Compile Include="SDK\SDKEnums.cs" />
<Compile Include="SDK\SDKMethods.cs" />
<Compile Include="SDK\SDKStructs.cs" />
</ItemGroup>
<ItemGroup>
<Content Include="EDSDK\EDSDK.dll">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
<Content Include="EDSDK\EdsImage.dll">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
</ItemGroup>
<ItemGroup>
<None Include="EDSDK\EDSDK_API.pdf" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>
\ No newline at end of file
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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// 有关程序集的一般信息由以下
// 控制。更改这些特性值可修改
// 与程序集关联的信息。
[assembly: AssemblyTitle("EDSDKLib")]
[assembly: AssemblyDescription("Canon SDK wrapper library")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("EDSDKLib")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// 将 ComVisible 设置为 false 会使此程序集中的类型
//对 COM 组件不可见。如果需要从 COM 访问此程序集中的类型
//请将此类型的 ComVisible 特性设置为 true。
[assembly: ComVisible(false)]
// 如果此项目向 COM 公开,则下列 GUID 用于类型库的 ID
[assembly: Guid("29a4ae92-decf-4ede-849f-4295ffa48209")]
// 程序集的版本信息由下列四个值组成:
//
// 主版本
// 次版本
// 生成号
// 修订号
//
//可以指定所有这些值,也可以使用“生成号”和“修订号”的默认值
//通过使用 "*",如下所示:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("5.4.2024.6120")]
[assembly: AssemblyFileVersion("5.4.2024.6120")]
using System;
namespace EOSDigital.SDK
{
/// <summary>
/// A delegate for progress.
/// </summary>
/// <param name="inPercent">The progress. A value between 0 and 100</param>
/// <param name="inContext">Reference to the object the progress is about</param>
/// <param name="outCancel">Pass true to cancel the underlying process</param>
/// <returns></returns>
public delegate ErrorCode SDKProgressCallback(int inPercent, IntPtr inContext, ref bool outCancel);
/// <summary>
/// A delegate for property events.
/// </summary>
/// <param name="inEvent">The property event ID</param>
/// <param name="inPropertyID">The property ID</param>
/// <param name="inParameter">A parameter for additional information</param>
/// <param name="inContext">A reference to the object that has sent the event</param>
/// <returns>Any of the SDK errors</returns>
public delegate ErrorCode SDKPropertyEventHandler(PropertyEventID inEvent, PropertyID inPropertyID, int inParameter, IntPtr inContext);
/// <summary>
/// A delegate for object events.
/// </summary>
/// <param name="inEvent">The object event ID</param>
/// <param name="inRef">A pointer to the object that has changed</param>
/// <param name="inContext">A reference to the object that has sent the event</param>
/// <returns>Any of the SDK errors</returns>
public delegate ErrorCode SDKObjectEventHandler(ObjectEventID inEvent, IntPtr inRef, IntPtr inContext);
/// <summary>
/// A delegate for state events.
/// </summary>
/// <param name="inEvent">The state event ID</param>
/// <param name="inParameter">A parameter for additional information</param>
/// <param name="inContext">A reference to the object that has sent the event</param>
/// <returns>Any of the SDK errors</returns>
public delegate ErrorCode SDKStateEventHandler(StateEventID inEvent, int inParameter, IntPtr inContext);
/// <summary>
/// A delegate to inform of an added camera.
/// </summary>
/// <param name="inContext">A reference to the added camera</param>
/// <returns>Any of the SDK errors</returns>
public delegate ErrorCode SDKCameraAddedHandler(IntPtr inContext);
}

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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{08FA5081-59F1-4E6A-B44C-309EF67159E6}</ProjectGuid>
<OutputType>WinExe</OutputType>
<RootNamespace>Kivii.Canon</RootNamespace>
<AssemblyName>Kivii.Client.Canon.V4.5</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Kivii.Canon
{
internal static class Program
{
/// <summary>
/// 应用程序的主入口点。
/// </summary>
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new CanonForm());
}
}
}
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// 有关程序集的一般信息由以下
// 控制。更改这些特性值可修改
// 与程序集关联的信息。
[assembly: AssemblyTitle("Kivii.Client.Canon.V4.5")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Kivii.Client.Canon.V4.5")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// 将 ComVisible 设置为 false 会使此程序集中的类型
//对 COM 组件不可见。如果需要从 COM 访问此程序集中的类型
//请将此类型的 ComVisible 特性设置为 true。
[assembly: ComVisible(false)]
// 如果此项目向 COM 公开,则下列 GUID 用于类型库的 ID
[assembly: Guid("08fa5081-59f1-4e6a-b44c-309ef67159e6")]
// 程序集的版本信息由下列四个值组成:
//
// 主版本
// 次版本
// 生成号
// 修订号
//
//可以指定所有这些值,也可以使用“生成号”和“修订号”的默认值
//通过使用 "*",如下所示:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
//------------------------------------------------------------------------------
// <auto-generated>
// 此代码由工具生成。
// 运行时版本:4.0.30319.42000
//
// 对此文件的更改可能会导致不正确的行为,并且如果
// 重新生成代码,这些更改将会丢失。
// </auto-generated>
//------------------------------------------------------------------------------
namespace Kivii.Canon.Properties {
using System;
/// <summary>
/// 一个强类型的资源类,用于查找本地化的字符串等。
/// </summary>
// 此类是由 StronglyTypedResourceBuilder
// 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
// 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
// (以 /str 作为命令选项),或重新生成 VS 项目。
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// 返回此类使用的缓存的 ResourceManager 实例。
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Kivii.Canon.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// 重写当前线程的 CurrentUICulture 属性,对
/// 使用此强类型资源类的所有资源查找执行重写。
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
}
}
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Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>
\ No newline at end of file
//------------------------------------------------------------------------------
// <auto-generated>
// 此代码由工具生成。
// 运行时版本:4.0.30319.42000
//
// 对此文件的更改可能会导致不正确的行为,并且如果
// 重新生成代码,这些更改将会丢失。
// </auto-generated>
//------------------------------------------------------------------------------
namespace Kivii.Canon.Properties {
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "17.9.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default {
get {
return defaultInstance;
}
}
}
}
<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>
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